Publications

Refereed Journal Articles

2009 ‘Discursive constructions of MMOGs and some implications for policy and regulation.Media International Australia 130: 53-65.

2009 ‘Norrath: new forms, old institutions’ in Games Studies : The International Journal of Computer Game Research, 9(1).

2008 ‘Ruling the Virtual World. Governance in massively multiplayer online games’ European Journal of Cultural Studies 11(2): 147-169

2008 with John Banks, ‘The labour of user co-creation. Emerging social network markets?’ Convergences 14(4): 401-418.

2008 ‘Grassroots creativity in new media environments. Yarn Harlot and the 4000 knitting Olympians’, Continuum: Journal of Media & Cultural Studies (22(3): 419-433).

2006 ‘Toby Miller on Games‘, M/C: Dialogue, Vol 1 (1).

2005 ‘Productive Players: online computer games’ challenge to conventional media forms’  Journal of Communication and Critical/Cultural Studies Vol 2 (1) pp. 36-50

2005 with Brian Fitzgerald, John Banks and Nic Suzor ‘Fan based production for computer games: User led innovation, the ‘drift of value’ and the negotiation of intellectual property rightsMedia International Australia incorporating Culture and Society February, Issue 114. pp16-29.

2005 ‘Productive users, intellectual property and governance: The challenges of computer gamesMedia Arts Law Review Vol 10 (4) pp. 299-310.

2005 with Axel Bruns, ‘Wikis in Teaching and Assessment: The M/Cyclopedia Project’, in Proceedings International Wiki Symposium, ACM, San Diego.

2003 ‘Online multi-user games: Playing for realAustralian Journal of Communication Vol 30 (1) pp. 79-91

1997 ‘Bodies, representations and spatial practices in Cyberspace’ in Woods, Claire, ed. Image Text Persuasion, Centre for Professional and Public Communication, Adelaide. Pp. 49-58

Book Chapters

2010 ‘The Concept and Conditions of Governance in Massively Multiplayer Online Games’  in Beat Graber, C & Burri, M (ed) Governance of Digital Game Environments and Cultural Diversity: Transdisciplinary Perspectives, Edward Elgar, Cheltenham, UK.

2006 ‘”You’re in our world now” ™ Ownership and access in the proprietary community of an MMOG.’ in, van der Graaf, S and Washida, Y (Eds), Information Communication Technologies and Emergent Business Strategies, Idea Group Publishers, Hershey, PA, USA.

2008 with Terry Flew ‘Games: Technology, Industry, Culture’ in Flew, Terry New Media. An introduction (3rd ed.) Oxford University Press, Oxford.

2005 with Terry Flew ‘Games: Technology, Industry, Culture’ in Flew, Terry New Media. An introduction (2nd ed.) Oxford University Press, Oxford.

Edited books and Journals

2009 ‘Computer games: co-creation and regulation’ Theme editor, Media International Australia 130: 50-126.

Reports

2009  ‘Internet Case Study’ in Sengara, Ryan, Sal Humphreys, Jock Given, Marion McCutcheon and Claire Milne Future Consumer. Emerging Consumer Issues in Telecommunications and Convergent Communications and Media, Australian Communications Consumer Action Network, Sydney.

Conference papers and invited seminar presentations

2009    ‘The economies within an online social network market. A case study of Ravelry’ in T. Flew (Ed.) Communication, Creativity and Global Citizenship: Refereed Proceedings of the Australian and New Zealand Communications Association Annual Conference, Brisbane, July 8-10. ISBN 987-1-74107-275-4. Available at: http://www.proceedings.anzca09.org

2008  ‘The challenges of intellectual property for users of Social Networking Sites: a case study of Ravelry.’ MindTrek, Tampere, Finland, ACM.

2008 ‘Ravelry on the Net: a social network market?’ Creating value: between commerce and commons, Brisbane, Centre for Excellence in Creative Industries and Innovation.

2008  ‘Commodifying social relations: affective economies online.’ Networks of Desire, Helsinki Collegium for Advanced Studies, Helsinki, Finland.

2008  ‘The personal is political is professional. The intersections of bodies, emotions, and work in the field of play.’ In the Game, ITU, Copenhagen.

2008 with  Axel Bruns. ‘Collaborative Local Content Creation through edgeX: An Evaluation.’ Rethinking Place Rethinking Community, Association of Internet Researchers 9.0 Copenhagen, AoIRS.

2008 ‘The role of intellectual property in the negotiations among users of a specialist social networking site.’ Media Communications and Public Speech, Communications Media Law Centre, University of Melbourne.

2008 ‘About as private as a postcard. Privacy and social networking sites’ Privacy Awareness Week (Invited seminar), Victorian Department of Justice, Melbourne.

2007 ‘Knitting social relations: Yarn Harlot and the 4000 knitting Olympians’ Cultural Studies Association of Australia, Adelaide, December 6-8

2007 with Axel Bruns, ‘Playing on the edge. Facilitating the Emergence of a Local Digital Grassroots’ Association of Internet Researchers, Vancouver, October 18-20.

2007 with Axel Bruns, ‘Building collaborative capacities in learners. The M/Cyclopedia project revisited’ International Wiki Symposium, Montreal, October 21-23. (refereed).

2007 ‘Online social software: Policy and regulation in a converged medium’, Communications and Policy Research Forum, Sydney, September 24-25. (refereed).

2007 ‘Regulation of MMOGs and other online Environments’ International Ratings Conference, Office of Film and Literature Classification, Sydney, Feb 16-18.

2007 “Playing World of Warcraft, Working for Blizzard. The labour relations of user participation in networked online media environments”. Invited presentation for the National Institute of Labour Studies, Flinders University, South Australia.

2006 ‘Terms of Access’ Internet Research 7.0: Internet Convergences, Association of Internet Researchers, Brisbane, Australia

2005 Invited presentation on ‘Issues in Law and Computer Games’ Open Content Licensing: Cultivating the Creative Commons, QUT, Brisbane.

2005 with Axel Bruns, ‘Wikis in teaching and assessment: The m/cyclopedia project’, Proceedings International Wiki Symposium, San Diego (refereed).

2004 ‘Commodifying culture – it’s not just about the virtual sword.’ Other Players Conference, Copenhagen , Denmark (Refereed).

2003 Invited presentation on ‘Commodification, culture and player created content’. Yale Law School (Internet and Society Project).

2003 ‘“You just got better at alteration [135]”The shifting relations of players and developers in multi-user online games.’ Association of Internet Research Studies Conference, Toronto, Canada. (Refereed).

2003 ‘Online multi-user games: Playing for real’ ANZCA Conference, Brisbane. (Refereed).

1997 ‘Bodies, representations and spatial practices in Cyberspace’ Image, Text, Persuasion, University of South Australia.